Growing your
own
02|20|06 - Post Magazine |
PORTSMOUTH, N.H. -The aptly-named Hatchling
Studios is a hotbed of new development, particularly of its own personnel.
Founder Marc Dole says they work with 18 colleges and high schools in
developing their animation programs. Several interns did modeling for
Hatchlings new short The Toll, which will premiere at this summers
SIGGRAPH.
Because were one of the few animation studios in
New England, we get students who have driven from hours away to set up
apartments and intern here for three to six months. Schools are pushing the
digital arts we do Web, DVD, TV, commercials, film and they
connect with us. says Dole, adding We try to recruit people getting
out of college. Founded in 1999, Hatchling now has 17 employees.
Our working method has turned into being like a 30/70 rule where 30
percent of the people on the project are extremely experienced and 70 percent
have experience and are good learners. The great thing about this is
youre able to teach somebody who has the basic skills to come in and
learn from these other people, and after six months we end up with at least a
50/50 mix of people with five years of experience or somebody with one year of
experience but has an amazing portfolio, he says.
Dole sees a huge
demand for talent LA studios have outsourced projects to Hatchling
but also a need for training,. When Hatchling advertises with openings,
most of the applicants need more experience.
Its very
similar to the early 90s when I started getting into this if you
knew how to operate a computer, you were pulled into CG. Modeling is one of the
first steps into the industry, and Ive seen resumes and portfolios, and
theyre working in the industry, and they should start taking some
classes. But theres such a huge need that a lot of these people will be
brought into companies just because every body is
needed.
Hatchlings idea is to train them from the start
and get some interesting jobs done along the way.
 Marc Dole founder of Hatchling Studios (www.hatchlingstudios.com) in
Portsmouth NH, agrees that beginners cant shy away from studying,
especially if they must create hard body, non-organic models. Painters
always paint a bowl of fruit. A modeler will do something like that but they
always miss the tiny little curve details. Some of the better modelers
weve had have architectural degrees because they know CAD [Computer Aided
Design], they know that the 1/8 inch round on the corner of something is going
to make the light reflect off it that much better and its going to look
that much more realistic. And that is something that is lost on a ton of people
studying real life.
BUILD IT RIGHT FOR
RIGGERS
"Can the rigger go in and put the correct weight maps on the
model so it functions properly? Study real life and technically learn how to
build something better," says Hatchling's Marc Dole. "Do a 10-minute model test
online - test not just speed but a model's functional accuracy. Are you
concentrating on the right polygons?
"A good modeler has to know the
other steps. In LA, you can be just a modeler. Outside LA, you can be just a
modeler. Outside LA, you have to wear two to three other hats," he says. "You
always need to know what the other people need to do with this - I'm going to
make a corner round this size so the light reflects this way or I'm going to
make a corner round this size so the light reflects this way or I'm going to
make the body or face of this character this way because the next person has to
UV texture it and it needs to be laid out the proper way for
that."
Siggraph 2006, in Boston this July, will see the debut of The
Toll, an all-CD, in-house, seven-minute short created by Hatchling Studios.
This mockumentary has a college student interviewing one of the last toll
takers, a troll under a bridge. The original models for everything except the
main characters were done in LightWave. The main characters were modeled, as
well as textured and animated, in Softimage|XSI 5, which the studio has since
switched over to. Hardware is Windows-based 1 Beyond workstations. Render boxes
are dual boot because Eyeon Digital Fusion is used for compositing, and
Hatchling is switching to Opterons running Linux for rendering supplied by
Angstrom.
Dole was initially concerned about the LightWave to Softimage
switchover. "We were originally figuring on a little bit of reluctance to
change the modeling. Yes, we knew the character animation and lighting and all
the other stuff was better but we were all so quick in modeling," he says.
"Within a week everyone had switched. Actually Softimage works a lot like
LightWave in our studio because our TD has added all the same keyboard controls
and some of these plug-ins are very similar to what everybody knew in
LightWave."
Seven of the modelers on the The Toll were interns.
Dole was executive producer, producer and is doing all the compositing and
editing. To view it, see the behind the scenes link at:
www.hatchlingstudios.com/movies/mpeg/LooseChangeSm_mp1.mpg
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